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Yakuza ishin guide5/25/2023 Since this game revolves around guns and swords, crafting is pretty much essential now. There's also a few changes to the mechanics that I feel are worth pointing out. ![]() It just feels so good to "dance" around your enemies and deliver a mix of sword slashes and gunshots. All the styles are fun to use and they all feel distinct from one another. I was kind of concerned that the Wild Dance style would absolutely overshadow the other styles, but I'm happy to say that's not the case. It has to be one of the most fun gameplay experiences I've had with the series. I'll get into it with the Remake review I'm sure but I really dislike their decision to replace several of these faces/VAs with either Y0 or Y7 characters - the lieutenants especially, but I'll save that rant for then. Oddly Nishikiyama is hardly present in the first third of the game, but I believe he plays more of a role later. Baba and Park are fantastic, too, alongside the mainstays like Majima and Saejima. It's so nice to have him back in a major role and he really gets to shine. ![]() RGG's real stroke of genius here is not Kiryu Ryoma, but instead bringing over dead or minor characters from the main series and giving them room to run around and have fun. ![]() but if you have a general grasp of that stuff you'll get a lot out of it. You kinda need to know the context of the Meiji Restoration and the last gasp of the Bakufu and what exactly the shinsengumi were and why it's important. The story is obviously the main draw here, and while simplistic in overarching stuff, the individual notes are pretty cool.
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